A link initiates an action. 


  • Use links over buttons in the following situations: 

    • In the main workspace, where too many buttons can clutter a design. Reserve buttons for the most important actions. 
    • To navigate to another location in the UI.
    • When you cannot condense the label of a button to three words or fewer.
  • If a link has a matching menu item, use the same text as the menu.  Otherwise, you can use more conversational text in the link. A common place for conversational text is on the Getting Started tab, as shown in this example.

  • Use sentence-style capitalization.  Exception:  If the link text includes the name of an object or UI element that includes upper case letters, then use upper case letters in the link.
  • End link text in an ellipsis when it opens a wizard or dialog.
  • For links with opposite actions, use wording that indicates that the actions are the reverse of one another.  For example, Attach and Detach.
  • Underline link text when the user hovers the pointer over the text. Underlining provides an additional visual cue that the text is a link.
  • Include an icon in a link only if the icon represents an object. Ensure that the behavior that takes place when the user clicks the icon is the same behavior as clicking the link text.

Visual Specification

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